#include "Game/AI/Action/actionAirOctaMgr.h" namespace uking::action { AirOctaMgr::AirOctaMgr(const InitArg& arg) : ksys::act::ai::Action(arg) {} AirOctaMgr::~AirOctaMgr() = default; bool AirOctaMgr::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AirOctaMgr::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AirOctaMgr::leave_() { ksys::act::ai::Action::leave_(); } void AirOctaMgr::loadParams_() { getStaticParam(&mLeaveDistance_s, "LeaveDistance"); getStaticParam(&mLeaveDownY_s, "LeaveDownY"); getStaticParam(&monGraundEscapeDist_s, "onGraundEscapeDist"); getStaticParam(&mPlayerLostTime_s, "PlayerLostTime"); getMapUnitParam(&mMoveDis_m, "MoveDis"); getMapUnitParam(&mReactHorn_m, "ReactHorn"); } void AirOctaMgr::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action