#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AirOctaMgr : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(AirOctaMgr, ksys::act::ai::Action) public: explicit AirOctaMgr(const InitArg& arg); ~AirOctaMgr() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mLeaveDistance_s{}; // static_param at offset 0x28 const float* mLeaveDownY_s{}; // static_param at offset 0x30 const float* monGraundEscapeDist_s{}; // static_param at offset 0x38 const float* mPlayerLostTime_s{}; // map_unit_param at offset 0x40 const float* mMoveDis_m{}; // map_unit_param at offset 0x48 const bool* mReactHorn_m{}; }; } // namespace uking::action