#pragma once #include "Game/AI/Action/actionNoticeTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AirOctaNoticeTurn : public NoticeTurn { SEAD_RTTI_OVERRIDE(AirOctaNoticeTurn, NoticeTurn) public: explicit AirOctaNoticeTurn(const InitArg& arg); ~AirOctaNoticeTurn() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action