#include "Game/AI/Action/actionAirOctaReactionKorog.h" namespace uking::action { AirOctaReactionKorog::AirOctaReactionKorog(const InitArg& arg) : ksys::act::ai::Action(arg) {} AirOctaReactionKorog::~AirOctaReactionKorog() = default; bool AirOctaReactionKorog::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AirOctaReactionKorog::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AirOctaReactionKorog::leave_() { ksys::act::ai::Action::leave_(); } void AirOctaReactionKorog::loadParams_() { getStaticParam(&mEndState_s, "EndState"); getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mAS_s, "AS"); } void AirOctaReactionKorog::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action