#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AirWallAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(AirWallAction, ksys::act::ai::Action) public: explicit AirWallAction(const InitArg& arg); protected: void calc_() override; }; } // namespace uking::action