#include "Game/AI/Action/actionAirWallCurseGanon.h" namespace uking::action { AirWallCurseGanon::AirWallCurseGanon(const InitArg& arg) : AirWallHorse(arg) {} AirWallCurseGanon::~AirWallCurseGanon() = default; bool AirWallCurseGanon::init_(sead::Heap* heap) { return AirWallHorse::init_(heap); } void AirWallCurseGanon::enter_(ksys::act::ai::InlineParamPack* params) { AirWallHorse::enter_(params); } void AirWallCurseGanon::leave_() { AirWallHorse::leave_(); } void AirWallCurseGanon::loadParams_() { AirWallHorse::loadParams_(); } void AirWallCurseGanon::calc_() { AirWallHorse::calc_(); } } // namespace uking::action