#include "Game/AI/Action/actionAirWallHorse.h" namespace uking::action { AirWallHorse::AirWallHorse(const InitArg& arg) : ksys::act::ai::Action(arg) {} AirWallHorse::~AirWallHorse() = default; bool AirWallHorse::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AirWallHorse::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AirWallHorse::leave_() { ksys::act::ai::Action::leave_(); } void AirWallHorse::loadParams_() {} void AirWallHorse::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action