#include "Game/AI/Action/actionAmbushThrown.h" namespace uking::action { AmbushThrown::AmbushThrown(const InitArg& arg) : ReflectThrown(arg) {} AmbushThrown::~AmbushThrown() = default; bool AmbushThrown::init_(sead::Heap* heap) { return ReflectThrown::init_(heap); } void AmbushThrown::enter_(ksys::act::ai::InlineParamPack* params) { ReflectThrown::enter_(params); } void AmbushThrown::leave_() { ReflectThrown::leave_(); } void AmbushThrown::loadParams_() { ReflectThrown::loadParams_(); } void AmbushThrown::calc_() { ReflectThrown::calc_(); } } // namespace uking::action