#pragma once #include "Game/AI/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AnchorSummon : public ActionWithPosAngReduce { SEAD_RTTI_OVERRIDE(AnchorSummon, ActionWithPosAngReduce) public: explicit AnchorSummon(const InitArg& arg); ~AnchorSummon() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 sead::SafeString mASName_s{}; // dynamic_param at offset 0x40 sead::SafeString mSummonActor_d{}; // dynamic_param at offset 0x50 sead::SafeString mSummonActorEquip1_d{}; // dynamic_param at offset 0x60 sead::SafeString mSummonActorEquip2_d{}; }; } // namespace uking::action