#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AnimMatrixDriven : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(AnimMatrixDriven, ksys::act::ai::Action) public: explicit AnimMatrixDriven(const InitArg& arg); ~AnimMatrixDriven() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 int* mASSlot_d{}; // dynamic_param at offset 0x28 int* mSequenceBank_d{}; // dynamic_param at offset 0x30 float* mStartFrame_d{}; // dynamic_param at offset 0x38 bool* mIsIgnoreSame_d{}; // dynamic_param at offset 0x40 bool* mIsChangeable_d{}; // dynamic_param at offset 0x48 sead::SafeString mASName_d{}; }; } // namespace uking::action