#include "Game/AI/Action/actionAnimalEatAction.h" namespace uking::action { AnimalEatAction::AnimalEatAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} AnimalEatAction::~AnimalEatAction() = default; bool AnimalEatAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AnimalEatAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AnimalEatAction::leave_() { ksys::act::ai::Action::leave_(); } void AnimalEatAction::loadParams_() { getStaticParam(&mMinFramesPlayWaitAS_s, "MinFramesPlayWaitAS"); getDynamicParam(&mTargetActor_d, "TargetActor"); } void AnimalEatAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action