#include "Game/AI/Action/actionAnimalElectricParalysis.h" namespace uking::action { AnimalElectricParalysis::AnimalElectricParalysis(const InitArg& arg) : HorseElectricParalysis(arg) {} AnimalElectricParalysis::~AnimalElectricParalysis() = default; bool AnimalElectricParalysis::init_(sead::Heap* heap) { return HorseElectricParalysis::init_(heap); } void AnimalElectricParalysis::enter_(ksys::act::ai::InlineParamPack* params) { HorseElectricParalysis::enter_(params); } void AnimalElectricParalysis::leave_() { HorseElectricParalysis::leave_(); } void AnimalElectricParalysis::loadParams_() { HorseElectricParalysis::loadParams_(); } void AnimalElectricParalysis::calc_() { HorseElectricParalysis::calc_(); } } // namespace uking::action