#include "Game/AI/Action/actionAnimalMove.h" namespace uking::action { AnimalMove::AnimalMove(const InitArg& arg) : AnimalMoveBase(arg) {} AnimalMove::~AnimalMove() = default; bool AnimalMove::init_(sead::Heap* heap) { return AnimalMoveBase::init_(heap); } void AnimalMove::enter_(ksys::act::ai::InlineParamPack* params) { AnimalMoveBase::enter_(params); } void AnimalMove::leave_() { AnimalMoveBase::leave_(); } void AnimalMove::loadParams_() { AnimalMoveBase::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mFinRadius_s, "FinRadius"); } void AnimalMove::calc_() { AnimalMoveBase::calc_(); } } // namespace uking::action