#pragma once #include "Game/AI/Action/actionAnimalMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AnimalMove : public AnimalMoveBase { SEAD_RTTI_OVERRIDE(AnimalMove, AnimalMoveBase) public: explicit AnimalMove(const InitArg& arg); ~AnimalMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x70 const int* mWeaponIdx_s{}; // static_param at offset 0x78 const float* mFinRadius_s{}; }; } // namespace uking::action