#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AnimalMoveStraightTimed : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(AnimalMoveStraightTimed, ksys::act::ai::Action) public: explicit AnimalMoveStraightTimed(const InitArg& arg); ~AnimalMoveStraightTimed() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mFramesUntilFinish_s{}; // static_param at offset 0x28 const int* mMinUseGear_s{}; // static_param at offset 0x30 const int* mMaxUseGear_s{}; // static_param at offset 0x38 const int* mUseGearType_s{}; // static_param at offset 0x40 const int* mMinGearAtAutoGearDown_s{}; // static_param at offset 0x48 const float* mLOSCheckTimeAhead_s{}; // static_param at offset 0x50 const bool* mIsFinishOnLOSCheckFail_s{}; // static_param at offset 0x58 const bool* mUseDesiredMoveDir_s{}; // static_param at offset 0x60 const bool* mIsAutoGearDownEnabled_s{}; }; } // namespace uking::action