#include "Game/AI/Action/actionAnimalNoCheckMove.h" namespace uking::action { AnimalNoCheckMove::AnimalNoCheckMove(const InitArg& arg) : AnimalMove(arg) {} AnimalNoCheckMove::~AnimalNoCheckMove() = default; bool AnimalNoCheckMove::init_(sead::Heap* heap) { return AnimalMove::init_(heap); } void AnimalNoCheckMove::enter_(ksys::act::ai::InlineParamPack* params) { AnimalMove::enter_(params); } void AnimalNoCheckMove::leave_() { AnimalMove::leave_(); } void AnimalNoCheckMove::loadParams_() { AnimalMove::loadParams_(); } void AnimalNoCheckMove::calc_() { AnimalMove::calc_(); } } // namespace uking::action