#pragma once #include "Game/AI/Action/actionPlayASForAnimalUnit.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AnimalPlayASAndKeepOnGround : public PlayASForAnimalUnit { SEAD_RTTI_OVERRIDE(AnimalPlayASAndKeepOnGround, PlayASForAnimalUnit) public: explicit AnimalPlayASAndKeepOnGround(const InitArg& arg); ~AnimalPlayASAndKeepOnGround() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x60 const float* mDownImpulseScale_s{}; // static_param at offset 0x68 const bool* mIsUseDownImpulse_s{}; // aitree_variable at offset 0x70 bool* mIsChangeableStateFreeFall_a{}; }; } // namespace uking::action