#pragma once #include "Game/AI/Action/actionHorseWaitAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AnimalStop : public HorseWaitAction { SEAD_RTTI_OVERRIDE(AnimalStop, HorseWaitAction) public: explicit AnimalStop(const InitArg& arg); ~AnimalStop() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x60 const bool* mIsFixAxisY_s{}; }; } // namespace uking::action