#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AnimeDrivenTurn : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(AnimeDrivenTurn, ksys::act::ai::Action) public: explicit AnimeDrivenTurn(const InitArg& arg); ~AnimeDrivenTurn() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mAllowChangeableFrame_s{}; // static_param at offset 0x28 const float* mAnimPlayRate_s{}; // static_param at offset 0x30 const float* mFinishAngleRange_s{}; // static_param at offset 0x38 const float* mRotateAngleMax_s{}; // static_param at offset 0x40 const bool* mIsIgnoreSameAS_s{}; // static_param at offset 0x48 const bool* mIsAllowAnimeDrivenNoChangeAS_s{}; // static_param at offset 0x50 sead::SafeString mASKeyName_s{}; // static_param at offset 0x60 sead::SafeString mTargetBone_s{}; // dynamic_param at offset 0x70 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action