#include "Game/AI/Action/actionAnmBlownOff.h" namespace uking::action { AnmBlownOff::AnmBlownOff(const InitArg& arg) : ksys::act::ai::Action(arg) {} AnmBlownOff::~AnmBlownOff() = default; bool AnmBlownOff::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AnmBlownOff::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AnmBlownOff::leave_() { ksys::act::ai::Action::leave_(); } void AnmBlownOff::loadParams_() { getStaticParam(&mOnGroundTime_s, "OnGroundTime"); getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mBlownHeight_s, "BlownHeight"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mRotReduceRatio_s, "RotReduceRatio"); getStaticParam(&mWeaponDropSpeedXZ_s, "WeaponDropSpeedXZ"); getStaticParam(&mWeaponDropSpeedY_s, "WeaponDropSpeedY"); getStaticParam(&mIsFinishByAnm_s, "IsFinishByAnm"); getStaticParam(&mIsWaitForAnmEnd_s, "IsWaitForAnmEnd"); getStaticParam(&mIsItemDrop_s, "IsItemDrop"); getStaticParam(&mIsFinishByWater_s, "IsFinishByWater"); getStaticParam(&mUseKnockbackDir_s, "UseKnockbackDir"); getStaticParam(&mAS_s, "AS"); } void AnmBlownOff::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action