#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AnmBlownOff : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(AnmBlownOff, ksys::act::ai::Action) public: explicit AnmBlownOff(const InitArg& arg); ~AnmBlownOff() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mOnGroundTime_s{}; // static_param at offset 0x28 const float* mSpeed_s{}; // static_param at offset 0x30 const float* mBlownHeight_s{}; // static_param at offset 0x38 const float* mPosReduceRatio_s{}; // static_param at offset 0x40 const float* mRotReduceRatio_s{}; // static_param at offset 0x48 const float* mWeaponDropSpeedXZ_s{}; // static_param at offset 0x50 const float* mWeaponDropSpeedY_s{}; // static_param at offset 0x58 const bool* mIsFinishByAnm_s{}; // static_param at offset 0x60 const bool* mIsWaitForAnmEnd_s{}; // static_param at offset 0x68 const bool* mIsItemDrop_s{}; // static_param at offset 0x70 const bool* mIsFinishByWater_s{}; // static_param at offset 0x78 const bool* mUseKnockbackDir_s{}; // static_param at offset 0x80 sead::SafeString mAS_s{}; }; } // namespace uking::action