#include "Game/AI/Action/actionAnmBlownOffBackward.h" namespace uking::action { AnmBlownOffBackward::AnmBlownOffBackward(const InitArg& arg) : AnmBlownOff(arg) {} AnmBlownOffBackward::~AnmBlownOffBackward() = default; bool AnmBlownOffBackward::init_(sead::Heap* heap) { return AnmBlownOff::init_(heap); } void AnmBlownOffBackward::enter_(ksys::act::ai::InlineParamPack* params) { AnmBlownOff::enter_(params); } void AnmBlownOffBackward::leave_() { AnmBlownOff::leave_(); } void AnmBlownOffBackward::loadParams_() { AnmBlownOff::loadParams_(); } void AnmBlownOffBackward::calc_() { AnmBlownOff::calc_(); } } // namespace uking::action