#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AnmDirectionMove : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(AnmDirectionMove, ksys::act::ai::Action) public: explicit AnmDirectionMove(const InitArg& arg); ~AnmDirectionMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mDirection_s{}; // static_param at offset 0x28 const float* mPosReduceRatio_s{}; // static_param at offset 0x30 const float* mRotReduceRatio_s{}; // static_param at offset 0x38 const bool* mIsChangeable_s{}; // static_param at offset 0x40 const bool* mUsereachableCheck_s{}; // static_param at offset 0x48 sead::SafeString mASName_s{}; }; } // namespace uking::action