#include "Game/AI/Action/actionAnmDrivenHoverBase.h" namespace uking::action { AnmDrivenHoverBase::AnmDrivenHoverBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} AnmDrivenHoverBase::~AnmDrivenHoverBase() = default; bool AnmDrivenHoverBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AnmDrivenHoverBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AnmDrivenHoverBase::leave_() { ksys::act::ai::Action::leave_(); } void AnmDrivenHoverBase::loadParams_() { getStaticParam(&mMoveYLimit_s, "MoveYLimit"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mBaseHeight_d, "BaseHeight"); } void AnmDrivenHoverBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action