#include "Game/AI/Action/actionAnmDrivenHoverTurn.h" namespace uking::action { AnmDrivenHoverTurn::AnmDrivenHoverTurn(const InitArg& arg) : AnmDrivenHoverBase(arg) {} AnmDrivenHoverTurn::~AnmDrivenHoverTurn() = default; bool AnmDrivenHoverTurn::init_(sead::Heap* heap) { return AnmDrivenHoverBase::init_(heap); } void AnmDrivenHoverTurn::enter_(ksys::act::ai::InlineParamPack* params) { AnmDrivenHoverBase::enter_(params); } void AnmDrivenHoverTurn::leave_() { AnmDrivenHoverBase::leave_(); } void AnmDrivenHoverTurn::loadParams_() { AnmDrivenHoverBase::loadParams_(); getStaticParam(&mRotSpeed_s, "RotSpeed"); getStaticParam(&mBaseRotRatio_s, "BaseRotRatio"); getStaticParam(&mRotAccRatio_s, "RotAccRatio"); getStaticParam(&mFinRotate_s, "FinRotate"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void AnmDrivenHoverTurn::calc_() { AnmDrivenHoverBase::calc_(); } } // namespace uking::action