#pragma once #include "Game/AI/Action/actionMoveByAnimeDriven.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AnmDrivenMoveAttack : public MoveByAnimeDriven { SEAD_RTTI_OVERRIDE(AnmDrivenMoveAttack, MoveByAnimeDriven) public: explicit AnmDrivenMoveAttack(const InitArg& arg); ~AnmDrivenMoveAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x58 const int* mWeaponIdx_s{}; // static_param at offset 0x60 const float* mJustAvoidDist_s{}; // static_param at offset 0x68 const bool* mIsForceGuardBreak_s{}; }; } // namespace uking::action