#include "Game/AI/Action/actionAnmToRagdollDie.h" namespace uking::action { AnmToRagdollDie::AnmToRagdollDie(const InitArg& arg) : ksys::act::ai::Action(arg) {} AnmToRagdollDie::~AnmToRagdollDie() = default; bool AnmToRagdollDie::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AnmToRagdollDie::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AnmToRagdollDie::leave_() { ksys::act::ai::Action::leave_(); } void AnmToRagdollDie::loadParams_() { getStaticParam(&mChangeRagdollFrame_s, "ChangeRagdollFrame"); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mPosBaseRagdollRbName_s, "PosBaseRagdollRbName"); getStaticParam(&mRagdollControllerName_s, "RagdollControllerName"); } void AnmToRagdollDie::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action