#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AnmToRagdollDie : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(AnmToRagdollDie, ksys::act::ai::Action) public: explicit AnmToRagdollDie(const InitArg& arg); ~AnmToRagdollDie() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mChangeRagdollFrame_s{}; // static_param at offset 0x28 sead::SafeString mASName_s{}; // static_param at offset 0x38 sead::SafeString mPosBaseRagdollRbName_s{}; // static_param at offset 0x48 sead::SafeString mRagdollControllerName_s{}; }; } // namespace uking::action