#include "Game/AI/Action/actionAppearGameOver.h" namespace uking::action { AppearGameOver::AppearGameOver(const InitArg& arg) : ksys::act::ai::Action(arg) {} AppearGameOver::~AppearGameOver() = default; bool AppearGameOver::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AppearGameOver::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AppearGameOver::leave_() { ksys::act::ai::Action::leave_(); } void AppearGameOver::loadParams_() { getDynamicParam(&mDelay_d, "Delay"); } void AppearGameOver::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action