#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AppearMagneForce : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(AppearMagneForce, ksys::act::ai::Action) public: explicit AppearMagneForce(const InitArg& arg); ~AppearMagneForce() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mMaxMagneForceRange_s{}; // static_param at offset 0x28 const float* mMinMagneForceRange_s{}; // static_param at offset 0x30 const float* mMagneControlSpeed_s{}; // static_param at offset 0x38 const float* mMagneForceRadius_s{}; // static_param at offset 0x40 const float* mMagneForceDamp_s{}; // static_param at offset 0x48 const float* mMagneForceVelRate_s{}; // static_param at offset 0x50 const float* mObjectTerror_s{}; // static_param at offset 0x58 const float* mMagneShootSpeed_s{}; // static_param at offset 0x60 const float* mMagneControlRotateSpeed_s{}; // static_param at offset 0x68 const float* mMagneControlUpDownSpeed_s{}; // static_param at offset 0x70 const float* mResistanceSpeedScale_s{}; // static_param at offset 0x78 const float* mMaxMagneHeight_s{}; // static_param at offset 0x80 const float* mCancelAngle_s{}; // static_param at offset 0x88 const float* mCancelHeight_s{}; // static_param at offset 0x90 const float* mCancelAngleFixed_s{}; // static_param at offset 0x98 const float* mCancelHeightFixed_s{}; // static_param at offset 0xa0 const float* mGyroUpDownSpeed_s{}; // static_param at offset 0xa8 const float* mGyroRotateSpeed_s{}; }; } // namespace uking::action