#include "Game/AI/Action/actionAppearNumHeroSeal.h" namespace uking::action { AppearNumHeroSeal::AppearNumHeroSeal(const InitArg& arg) : ksys::act::ai::Action(arg) {} AppearNumHeroSeal::~AppearNumHeroSeal() = default; bool AppearNumHeroSeal::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AppearNumHeroSeal::loadParams_() { getDynamicParam(&mRelicPattern_d, "RelicPattern"); } } // namespace uking::action