#include "Game/AI/Action/actionAppearNumKorokNuts.h" namespace uking::action { AppearNumKorokNuts::AppearNumKorokNuts(const InitArg& arg) : ksys::act::ai::Action(arg) {} AppearNumKorokNuts::~AppearNumKorokNuts() = default; bool AppearNumKorokNuts::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AppearNumKorokNuts::loadParams_() {} } // namespace uking::action