#include "Game/AI/Action/actionApplyDamageForPlayer.h" namespace uking::action { ApplyDamageForPlayer::ApplyDamageForPlayer(const InitArg& arg) : ksys::act::ai::Action(arg) {} ApplyDamageForPlayer::~ApplyDamageForPlayer() = default; bool ApplyDamageForPlayer::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ApplyDamageForPlayer::loadParams_() { getDynamicParam(&mValue_d, "Value"); } } // namespace uking::action