#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ApplyHorizontalImpulse : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ApplyHorizontalImpulse, ksys::act::ai::Action) public: explicit ApplyHorizontalImpulse(const InitArg& arg); ~ApplyHorizontalImpulse() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 sead::Vector3f* mDynVel_d{}; // dynamic_param at offset 0x28 sead::Vector3f* mDynAngVel_d{}; // map_unit_param at offset 0x30 const bool* mIsBreakable_m{}; // map_unit_param at offset 0x38 const bool* mEnableToEmitSpEffect_m{}; }; } // namespace uking::action