#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ApplyMoveTrigger : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ApplyMoveTrigger, ksys::act::ai::Action) public: explicit ApplyMoveTrigger(const InitArg& arg); ~ApplyMoveTrigger() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const bool* mIsOnDebugDraw_s{}; // map_unit_param at offset 0x28 const int* mTriggerType_m{}; // map_unit_param at offset 0x30 const int* mForceType_m{}; // map_unit_param at offset 0x38 const float* mApplyForceValue_m{}; }; } // namespace uking::action