#include "Game/AI/Action/actionAreaActorObserve.h" namespace uking::action { AreaActorObserve::AreaActorObserve(const InitArg& arg) : AreaTagAction(arg) {} AreaActorObserve::~AreaActorObserve() = default; bool AreaActorObserve::init_(sead::Heap* heap) { return AreaTagAction::init_(heap); } void AreaActorObserve::loadParams_() { getMapUnitParam(&mCount_m, "Count"); getMapUnitParam(&mIsSendMessage_m, "IsSendMessage"); getMapUnitParam(&mDefaultBasicSignal_m, "DefaultBasicSignal"); } } // namespace uking::action