#pragma once #include "Game/AI/Action/actionAreaActorObserve.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AreaActorObserveByGroup : public AreaActorObserve { SEAD_RTTI_OVERRIDE(AreaActorObserveByGroup, AreaActorObserve) public: explicit AreaActorObserveByGroup(const InitArg& arg); ~AreaActorObserveByGroup() override; bool init_(sead::Heap* heap) override; protected: }; } // namespace uking::action