#include "Game/AI/Action/actionAreaBase.h" namespace uking::action { AreaBase::AreaBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} void AreaBase::loadParams_() { getMapUnitParam(&mEnableCharacterOn_m, "EnableCharacterOn"); } void AreaBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action