#pragma once #include "Game/AI/Action/actionAreaFireObserveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AreaFireObserve : public AreaFireObserveBase { SEAD_RTTI_OVERRIDE(AreaFireObserve, AreaFireObserveBase) public: explicit AreaFireObserve(const InitArg& arg); protected: }; } // namespace uking::action