#include "Game/AI/Action/actionAreaLocation.h" namespace uking::action { AreaLocation::AreaLocation(const InitArg& arg) : ksys::act::ai::Action(arg) {} AreaLocation::~AreaLocation() = default; bool AreaLocation::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AreaLocation::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AreaLocation::leave_() { ksys::act::ai::Action::leave_(); } void AreaLocation::loadParams_() { getMapUnitParam(&mLocationPriority_m, "LocationPriority"); getMapUnitParam(&mMessageID_m, "MessageID"); } void AreaLocation::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action