#include "Game/AI/Action/actionAreaRoot.h" namespace uking::action { AreaRoot::AreaRoot(const InitArg& arg) : ksys::act::ai::Action(arg) {} AreaRoot::~AreaRoot() = default; bool AreaRoot::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AreaRoot::loadParams_() { getStaticParam(&mAutoSaveInterval_s, "AutoSaveInterval"); getMapUnitParam(&mCameraPriority_m, "CameraPriority"); getMapUnitParam(&mAutoSave_m, "AutoSave"); getMapUnitParam(&mForceCalcInEvent_m, "ForceCalcInEvent"); getMapUnitParam(&mCameraSet_m, "CameraSet"); getMapUnitParam(&mShape_m, "Shape"); getMapUnitParam(&mWarpDestMapName_m, "WarpDestMapName"); getMapUnitParam(&mWarpDestPosName_m, "WarpDestPosName"); } void AreaRoot::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action