#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AreaRoot : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(AreaRoot, ksys::act::ai::Action) public: explicit AreaRoot(const InitArg& arg); ~AreaRoot() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mAutoSaveInterval_s{}; // map_unit_param at offset 0x28 const int* mCameraPriority_m{}; // map_unit_param at offset 0x30 const bool* mAutoSave_m{}; // map_unit_param at offset 0x38 const bool* mForceCalcInEvent_m{}; // map_unit_param at offset 0x40 sead::SafeString mCameraSet_m{}; // map_unit_param at offset 0x50 sead::SafeString mShape_m{}; // map_unit_param at offset 0x60 sead::SafeString mWarpDestMapName_m{}; // map_unit_param at offset 0x70 sead::SafeString mWarpDestPosName_m{}; }; } // namespace uking::action