#include "Game/AI/Action/actionArmorBindNodeAction.h" namespace uking::action { ArmorBindNodeAction::ArmorBindNodeAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} ArmorBindNodeAction::~ArmorBindNodeAction() = default; void ArmorBindNodeAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ArmorBindNodeAction::leave_() { ksys::act::ai::Action::leave_(); } void ArmorBindNodeAction::loadParams_() { getDynamicParam(&mBoneName_d, "BoneName"); getDynamicParam(&mPosOffset_d, "PosOffset"); getDynamicParam(&mRotOffsetXyz_d, "RotOffsetXyz"); } void ArmorBindNodeAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action