#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ArmorBindNodeAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ArmorBindNodeAction, ksys::act::ai::Action) public: explicit ArmorBindNodeAction(const InitArg& arg); ~ArmorBindNodeAction() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 sead::SafeString mBoneName_d{}; // dynamic_param at offset 0x30 sead::Vector3f* mPosOffset_d{}; // dynamic_param at offset 0x38 sead::Vector3f* mRotOffsetXyz_d{}; }; } // namespace uking::action