#include "Game/AI/Action/actionArmorBindWithAS.h" namespace uking::action { ArmorBindWithAS::ArmorBindWithAS(const InitArg& arg) : ArmorBindAction(arg) {} ArmorBindWithAS::~ArmorBindWithAS() = default; void ArmorBindWithAS::enter_(ksys::act::ai::InlineParamPack* params) { ArmorBindAction::enter_(params); } void ArmorBindWithAS::leave_() { ArmorBindAction::leave_(); } void ArmorBindWithAS::loadParams_() { ArmorBindAction::loadParams_(); getDynamicParam(&mASName_d, "ASName"); } } // namespace uking::action