#pragma once #include "Game/AI/Action/actionArmorBindAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ArmorBindWithAS : public ArmorBindAction { SEAD_RTTI_OVERRIDE(ArmorBindWithAS, ArmorBindAction) public: explicit ArmorBindWithAS(const InitArg& arg); ~ArmorBindWithAS() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x30 sead::SafeString mASName_d{}; }; } // namespace uking::action