#pragma once #include "Game/AI/Action/actionArrowShootMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ArrowShootHoming : public ArrowShootMove { SEAD_RTTI_OVERRIDE(ArrowShootHoming, ArrowShootMove) public: explicit ArrowShootHoming(const InitArg& arg); ~ArrowShootHoming() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x150 const float* mSubAngMax_s{}; // static_param at offset 0x158 const float* mHomingRate_s{}; // static_param at offset 0x160 const float* mNearDist_s{}; // dynamic_param at offset 0x168 ksys::act::BaseProcLink* mTargetActor_d{}; // dynamic_param at offset 0x170 sead::Vector3f* mHomingTargetPos_d{}; }; } // namespace uking::action