#pragma once #include "Game/AI/Action/actionArrowShootMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ArrowSkyShootMove : public ArrowShootMove { SEAD_RTTI_OVERRIDE(ArrowSkyShootMove, ArrowShootMove) public: explicit ArrowSkyShootMove(const InitArg& arg); ~ArrowSkyShootMove() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x150 const int* mInterval_s{}; // static_param at offset 0x158 const float* mSkyShootDist_s{}; // dynamic_param at offset 0x160 ksys::act::BaseProcLink* mTargetActor_d{}; // dynamic_param at offset 0x168 sead::Vector3f* mPosOffset_d{}; }; } // namespace uking::action