#pragma once #include "Game/AI/Action/actionAscendingCurrent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AscendingCurrentShieldable : public AscendingCurrent { SEAD_RTTI_OVERRIDE(AscendingCurrentShieldable, AscendingCurrent) public: explicit AscendingCurrentShieldable(const InitArg& arg); ~AscendingCurrentShieldable() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action