#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AssassinBossIronBallAttack : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(AssassinBossIronBallAttack, ksys::act::ai::Action) public: explicit AssassinBossIronBallAttack(const InitArg& arg); ~AssassinBossIronBallAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mIronBallNum_s{}; // static_param at offset 0x28 const int* mAttackType_s{}; // static_param at offset 0x30 sead::SafeString mIronBallPartsName_s{}; }; } // namespace uking::action